Gaming General Geekery

200 Words: No Man’s Sky

No fluff, just the important stuff. Reviews in 200 words or less with a number at the end. What more do you need?

Space: the final frontier. These are the voyages of the starship Enterprise. Its continuing mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before

No Man’s Sky is a space exploration/survival/crafting game that has more in common with Ark than Starship Citizen. It presents an extremely loose narrative in the Atlas Path to the centre of the galaxy, or you can go where you will and explore the near endless expanses of space.

There are some issues, particularly early on. The inventory management is poorly implemented and you start the game with far too little storage. In fact for the first few hours of the game you’ll be more focused on expanding your inventory than exploring. Combat works but is completely uninspired – both on planet and in space – and there is nothing exciting about the crafting.

Despite it’s mechanical flaws the grand scope of No Man’s Sky elevates it. It is at its best when you’re not following the Atlas Path but exploring for the sake of exploring. If you are able to forget plunder and progression it truly is an experience to make your own.

Now Man’s Sky doesn’t stand up against the polish of triple a games. Some mechanics are underdone and can be frustrating. Despite that No Man’s Sky is something special, but only if you’re an explorer at heart.

Want to know more about No Man’s Sky? Read Brad’s expanded ramblings here, or check out part two of Jordo playing No Man’s Sky here

Flawed genius

If you want a strong narrative or a liner adventure, No Man’s Sky’s flaws will be amplified and seem unforgivable. If you want to see over the hill just to know what’s on the other side, this game may keep you exploring for years.


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